People too often conceive of worldbuilding strictly as background research, as a sort of dry and exhaustive homework. Every tiny and immediate detail in a story can be worldbuilding. Every button and widget can imply or reveal something to the reader. You can replace pages of deadly boring infodump with a few comments in conversation, a few glances at what people wear or eat or venerate. You shouldn’t think of worldbuilding as something boxed off from the rest of the text. it can be intrinsic with dialogue, description, etc. It’s crucial (and liberating) to realize that every word you put on a page can and should perform multiple duties simultaneously. Description can be worldbuilding. Dialogue can be character development. Messages within messages, revelation within revelation. Also, remember that nobody can follow all these guidelines all the time without exception or flaw. The point is just to keep aiming higher. It’s art as well as craft. Some parts of it you can measure almost scientifically. Some parts are mad whack inscrutable alchemy. But chances are, if you work hard to lay a solid foundation of craft, you’ll strengthen everything that’s more numinous and subjective, too. There is no “one true way” to write anything, nor one true goal in writing/publishing. Treasure beautiful oddballs and weird experiments.

Scott Lynch, author of the Gentlemen Bastards series, on world-building and the craft of writing and publishing, as collated from a series of tweets I woke up to this morning, (via theletterdee)

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