writing action: good news/bad news

fuckyeahisawthat:

With examples from Fury Road, natch.

There are a lot of things that go into creating a compelling action scene. One of the most basic principles is something that doesn’t really have an agreed-upon name, but I’m going to borrow a term from one of my writing teachers and call it Good News/Bad News. It’s a shorthand term for the reversals of fortune that make an action sequence exciting, the alternating moments of “FUCK YEAH!!” and “OH SHIT!!” that take us on an emotional rollercoaster during a fight or a chase or a battle.

I could use any of the action sequences in Fury Road to demonstrate how this works, but the fight between Max and Furiosa is a nice clean and simple (for this movie) example.

Let’s say we’re rooting for Furiosa in this fight. It starts with Bad News: strange dude rolls up threatening them with a shotgun.

Furiosa decides to attack, tackles him and gets the gun away from him in one move. Good news!

But the gun doesn’t fire. Bad news!

But she can still use it as a club. Good news!

But Max gets his shit together, grabs her throat and flips them, trying to pin her. Bad news!

But Angharad pulls Max away using the chain. Good news!

But he takes the gun with him. Bad news!

But Dag’s on point with the bolt-cutters. Good news!

And so on and so on; you get the idea by this point.

Most action sequences rely on this dynamic to some extent. The rhythm might be more “good news-bad news-bad newsBAD NEWS!!!” if our protagonists are in a jam, but the reversals of fortune are what keep things interesting.

Tweaking the ratio of good news to bad news creates different effects. Too much good news can make your hero seem invulnerable or like the fight is too easy for them, but a streak of good news after a long run of bad news can create a powerful breath of relief and euphoria at things finally working out for our protagonist. (Think of the War Rig’s engine revving up again at a particularly bleak moment in the final chase.)

Create a really long string of mostly bad news and you have a horror movie. But a scene or sequence that’s nothing but bad news can have diminished returns, or make it feel like your protagonist is passive or doesn’t have any agency. 

(I could write a whole other post about how to create a sense of agency for a character who’s in a situation where they can’t physically fight back. For now I’ll just say that someone struggling to turn the situation to their advantage in whatever way they can, even if they end up losing, feels a lot different for the audience than someone just suffering an endless string of blows from their opponent.)

One of the things that makes the action in Fury Road so fantastic is the truly blistering pace of reversals of fortune the movie achieves. In the fight between Max and Furiosa, almost every move is a reversal of who’s on top–metaphorically and often literally. The fight is only two minutes long from start to finish, but it feels like a major set piece because almost every move in the fight is a new beat in the emotional story the action is telling us.

The unrelenting speed with which all the action sequences in Fury Road flip between good news and bad news is part of what makes them feel so exciting, and also so genuinely dangerous, because we’re made to feel like we’re one move away from disaster at all times. 

Once again, all good action sequences do this to some extent. Fury Road just does it really, really, really well.

Can we discuss how when Furiosa slams the rig into the other vehicle during the storm and all the war boys are launched into the storm effectively freeing her for the moment from those chasing her (aside from Nux) the music isn’t triumphant, but sad. Like this isn’t a triumphant moment for Furiosa, she has just killed her crew and I think in many movies these types of deaths are seen as good but here it isn’t. I hope that makes sense haha

fadagaski:

fadagaski:

fuckyeahisawthat:

Yeah! I know exactly the part you’re talking about, when they’re inside the sandstorm and that big orchestral string theme just opens up, starting around here:

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I think it’s one of the first times in the movie we hear something in the music that’s more classically orchestral instead of industrial and electronic, and it’s big and epic but also sad. And it continues through this part:

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…which looks like the friggin’ gates of Valhalla opening up in the middle of a sand tornado.

Some of her crew members are definitely still clinging to the top of the Rig when she goes into the sandstorm:

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And if you look carefully you can see three and maybe four bodies get sucked off the Rig after the other pursuit vehicle is already high in the air:

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(This would be much clearer in a gif, where you’d be able to see that the bodies are coming off the Rig instead of falling down from the car, but I lack gif-making skillz.)

One of my fellow fan-friends observed that this is also the moment it hits you how destroyed the world is, that giant toxic sandstorm tornados are just the ecological norm now. People know they’re dangerous and scary, but no one seems surprised.

I would like to add two more things.

1) Nux looks at these glorious deaths and is inspired, as they are as natural to him as the toxic mega sandstorm.

2) Max, our POV character, expresses our horror (”It was hard to know who was more crazy – me or everyone else”).

Originally posted by gameraboy